2019-11
Gilberts Galaxy
Mobile ARPG
2019-11
Mobile ARPG
Gilberts Galaxy is the product of a game jam done after the completion of a bigger project. In the span of a week an intern-developer, two 3D-artists and myself got together to make an ARPG mobile game with a freemium model in mind. The core gameplay loop is based around defeating enemies, gathering loot, upgrading your weapons and equipment with said loot and defeating stronger enemies with said upgrades. Diablo III was one of our first inspirations, however since our game was meant for a mobile audience, it had to be easier in interaction but still had to be challenging in familiar fashion.
The game is built on a variation of the MVC structure, meaning it's mainly data-driven through Models with the Views being the visual representation of that data. This allows for a lot of flexibility within variations of enemies, but also serialising, saving games and being able to load right back into a saved moment. Since the game is prone to a lot of balancing, the data is coupled to Google Sheets which gives access to spreadsheet functionalities but also makes it easy to oversee.